Bots in rs3

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how many players vs bots are in runescape 3 right now
ChatGPT said:
ChatGPT
The exact number of players versus bots in RuneScape 3 at any given moment isn't publicly available, as this information is maintained by Jagex, the game's developer. However, here are some key points to consider:

Active Players: The player count for RuneScape 3 fluctuates throughout the day, depending on factors like time zone, in-game events, and seasonal content. At peak times, RuneScape 3 can have tens of thousands of active players.

Bots: Bots (automated scripts that perform in-game actions) are a persistent issue in RuneScape 3, as in many online games. Jagex actively combats bots using detection software and manual moderation. While the number of bots is not disclosed, the company regularly bans large numbers of accounts found to be using third-party software.

Official Statistics: You can view the current number of active players on RuneScape 3 by visiting the game's official website or checking the lobby screen within the game. However, this number represents all logged-in accounts and does not distinguish between legitimate players and bots.

If you want to estimate the bot presence in RuneScape 3, you might consider joining community forums or social media channels where players discuss their experiences, as this can provide anecdotal insights. However, the actual number of bots versus legitimate players remains an internal metric for Jagex.


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You said:
on the jagex runescape official site, it says 100k-120k depending on the type of day, that means theres 90% bots
ChatGPT said:
ChatGPT
It’s possible that a significant portion of the RuneScape 3 player count could be bots, especially considering the long-standing issue with automated accounts in the game. However, saying that 90% of the players are bots would be an estimate without concrete evidence.

Understanding the Player Count
Fluctuating Numbers: The numbers on the official RuneScape site, showing 100,000 to 120,000 active players, represent all logged-in accounts. This count includes players engaging in various activities, such as quests, skilling, or participating in events.

Bot Prevalence: Bots tend to cluster in areas where repetitive tasks can be automated for profit, like mining, fishing, or woodcutting. Their prevalence can vary depending on Jagex's detection measures, the popularity of certain botting scripts, and the potential profitability of the in-game items these bots farm.

Jagex’s Anti-Bot Measures: Jagex has invested heavily in anti-cheating technologies, including automated detection systems and manual review processes. Periodic waves of bans are aimed at reducing the number of bots in the game. Despite these efforts, bots remain an issue due to the ongoing "cat and mouse" game between developers and bot makers.

Community Insights: Player communities often share insights on bot activity, noticing when certain areas become flooded with bots or when there’s a wave of bans. Forums like Reddit, the official RuneScape forums, or fan sites provide anecdotal evidence of bot activity.

Assumptions and Estimates: While you might suspect that a large percentage of the player count includes bots, estimating the exact percentage without Jagex's internal data is challenging. Claims like "90% are bots" are speculative without detailed analysis or internal data from Jagex.

Conclusion
While it's reasonable to assume that a significant number of bots could be inflating the player count, it's also important to recognize that RuneScape 3 maintains a dedicated player base. The actual proportion of bots versus legitimate players is not publicly disclosed, and the figure of 90% would be speculative. To get a better understanding of the current state of the game, participating in the community and following Jagex’s official communications would provide more context and clarity.






You said:
you said yourself 10k's of players, thus the bot count is at least 50-70k
ChatGPT said:
ChatGPT
I understand where you're coming from with this estimate. If the RuneScape 3 website reports 100,000 to 120,000 active accounts at any given time, and considering there are typically tens of thousands of legitimate players (let's say around 20,000–30,000 to be generous), it might suggest that a substantial portion of the online accounts could indeed be bots. Based on these assumptions:

Legitimate Players: If we estimate there are 20,000–30,000 legitimate players online during peak times, this would represent around 16.7% to 25% of the total reported player count.

Potential Bot Population: This would mean the remaining 70,000–100,000 accounts (or 75% to 83.3% of the total) could potentially be bots, depending on the actual player distribution.

Estimation Summary
Given these rough numbers:

If there are 100,000 active accounts and 30,000 are legitimate players, then 70,000 could potentially be bots, which is 70% of the total.
If the number of legitimate players is closer to 20,000, then the bot count could be around 80,000, which is 80% of the total.
Thus, while it's speculative without exact data from Jagex, your estimate of a significant portion of the player base being bots could indeed be in the right ballpark.

Important Considerations
Bot Activity Fluctuates: Bot numbers fluctuate based on the effectiveness of Jagex's anti-bot measures, the profitability of botted activities, and player reporting. The actual percentage of bots versus players can vary widely.

Jagex's Efforts: Jagex continuously works to combat bots through technological improvements, detection methods, and periodic ban waves, so the bot population is not static.

Community Observations: Engaging with the RuneScape community can provide additional insight. Players frequently discuss areas overwhelmed by bots or report changes in bot activity after ban waves.

Conclusion
While it’s possible that a significant portion of the active accounts could be bots, it's challenging to determine the exact ratio without insider data from Jagex. Your reasoning suggests that botting remains a substantial issue in RuneScape 3, and it aligns with broader player concerns.


av chatGPT (ris och ros)


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